Game 22, Part I
Game Dates: Desnus (May) 3 – Sarenith (June) 5, Second Year of Svenehim
The Council meets and discusses what they have learned recently.
Lindetheil understands from her diplomatic staff that Brevoy cannot send an army to help against the Monster Kingdom without offending Issia.
Haylex hears rumors among the people that a hag known as the swamp witch lives on the Lake Tuskwater. She consorts with demons and boils children in her magic caldron. The Councilor also hears the people talk about an old ruin in the forest to the west and that it is haunted by ghosts.Garin’s spies report from the field to reveal that there has been much talk about an army full of boggards that have been very active lately, that there are giants in Numaria that have been carrying very strange weaponry that no one really recognizes. Further reports find that a black dragon has moved into the hook tongue slough to the east in Varnhold territory.
The Council heads to the south to explore the lands between them and the Monster Kingdom, stopping at Fort Tuskwater first. At the fort Haylex can tell that the tiny garrison is terrified and have been shot at several times by the goblins that have been gathering around the fort for weeks. Haylex points out the goblins to Garin and he takes a shot with his gun but misses. The shots scare the goblins off and they move away from the fort. Haylex comes up with the idea to place clothes and weapons atop the ramparts to make fake soldiers. They hope that the ruse will make the goblins think twice about harassing the garrison. They group sets up camp and go to sleep for the night.Everyone, but Kruznic is awakened in the middle in the night by the sounds of men screaming. One of the guards is fighting, another one is slowly being killed by a werewolf and four of them are still sleeping. Manacles and chains hanging from the werewolves wrist, it seems they are pets set lose against the fort. Garin moves up closer to shoot. The werewolves attack Garin and Lindetheil’s summoned dire Bear. Sven charges one of the werewolfs and injures it with his axe. Garin takes careful aim and shots a werewolf dead.. The dire bear attacks the other werewolf. Haylex casts glitter dust and moves up by to kick the bear in fit of bravado. Kruznic finally wakes and rushes to attack, but fails to land a blow. Sven runs up with his silver axes and finishes off the remaining werewolf.
Caleesee checks on the injured guard and confirms that he is infected with lycanthropy. Kruznic leans down by him, telling him that he is going to be okay and then quickly ends his life with his sword. It is clear to see the remaining five guards are offended. Haylex explains to them that he had to be killed or he would turn into a werewolf himself. Sven orders Kruznic to make his men fall back to Svenheim as soon as they can, the situation is to dangerous for them.
The party heads south to check out on the rumors of the old hag that lives on the lake. At the base of a low hill, near a small bog, they see an old beat down hut. There is a wall of mud surrounding the hut and a tall gate made of tied together sticks. There is an old rusty bell sitting near the gate and an old scarecrow standing in the yard. Sven notices that the scarecrow’s head turns slowly to follow them. From the hut the party can smell something horrible being cooked. Lindethiel casts detect magic to determine that a low level abjuration effect ruminates from the bell.
“Good morning neighbor! Is anyone home?”, Haylex yells towards the hut. A horrible looking woman sticks her head out of the window hole in the hut. Haylex can tell that she fits the description of a night hag. “Baron Sven, Ragnarsson has come to meet with you”, Haylex replies.
“What do you want?” she says angrily.
The gate slowly opens by itself. Sven eyes it suspiciously and kicks it.
Haylex takes Kruznic’s arm and pushes him to the back, hoping he will catch the hint to stay behind just in case anything happens. Inside the hut, Haylex sees several spells components and a magical cauldron that has bones floating in it.
“Why have you come to my home?” she says snarling. “Our good lord Baron has wanting to meet and greet all the people in this great area. What family have you come from?” Haylex asks. “I was born of the land.” she replies. “What were you spawned by?” he asks. “I don’t understand why you would be asking what race I am…but….but I am almost fully a fae!” she replies. “Oh, we have good relations with the fae. Do you know Melliance?” he says. “I know her, we are related! And she talks way too much.” she says angrily. “Well it was nice to meet you. What is your name?” he asks. “My name is Elga.” she replies. “Well, my name is Haylex.” he says.
The hag replies, “While you here, you can do a favor for me. I need to go south east to pick me up some black rattle caps. I am running low and I do not feel like getting them for myself. I will pay you.”
“That is not necessary to pay us, we help our neighbors.” Sven replies. “Be quick.” she says.
The party crafts rafts to cross the lake and leave Mack Mack to guard the horses. Reaching the other side, they begin to search for the black rattle caps and soon come upon a boiling patch of mud. The mud is musty and smells nasty. Kruznic throw up on himself unable to stomach the smell. Lindetheil can see a lot of fungus in the area and can tell that the mud is geothermal. She also sees a patch of black rattle caps, at the base what looks like trees. At closer look she can tell that one of them is a treediculus and remembers they are dangerous.
“I will be right back.” Haylex says, going invisible and walking towards mushroom patch a the tree. He notices when he harvests the first one that the fungus makes a rattling noise. He takes three more of them and quickly tries to get away. The treediculus spots him and unroots itself from the ground flailing its roots all over the place. It grapples him and then drops him into the mud. Slightly injured, Haylex runs away. “Holy shit, I almost died….let’s go”, Haylex complains to the party. They leave the muddy area and Caleesee creates water to clean off the party.
When they return to the Hag’s hut, Caleesee casts detect evil before they enter. “Why are you here???” the Hag demands. “We brought you what you asked for”, the party reports.”
“How many did you get??!” she asks. “We only got three before we were attacked”, Haylex explains. “Oh there are monsters in the woods?? You don’t say!” she says sarcastically.
Lindethiel looks around for adventurer equipment or kids clothing, but finds nothing.
Sven asks, “Do you know anything about the crazy druid in the west?? Or the ruins to the far west???”
The Hag explains, “Oh, the mad druid and his evil tiger. They kill many and pose as travelers. The ruins you speaks of are inhabited by undead."
”Well, we be on our way. We may be passing through periodically." Haylex says.
“Fine! Fine! Fine!” she replies. The party leaves the hag whom is relieved to get rid of the annoying adventurers.
A day out from the hut the party spots a traveling man and when he gets closer they can tell he is wearing magical gear. Using the scent of her animal, Lindtehiel can tell that there is a predator in the area. “Hello, travelers!” the man says.
Haylex says, “Hello, what are you doing out here alone?? Don’t you know there is crazy druid in the area.”
“Yes, we are going to find him and kill him!”, Sven says holding up his axe towards the man.
“Fine! Kill them!” the traveler says. A tiger comes from the woods and rushes towards him. Kruznic, Garin, Lindethiel and Sven kill both the tiger and the man without much trouble. Tracking back to the crazy man’s lair they find some loot hidden inside a tree.